Ethan Vander-Horn

Unity Developer | XR Specialist | Senior Application Developer

👨‍💻 About Me Download my Resume

I have over 8 years of experience developing Unity and XR applications.

My expertise lies in building efficient systems, creating user-centered applications, and optimizing performance for hardware-constrained environments.

🧬 Nanome Meta Store Page

A fully-featured molecular visualizer with a robust plugin system, supporting 3D recording and playback for collaborative workflows.

  • Rapidly iterated on a Unity application from initial idea phase to revenue generating product.
  • Collaborated with developers, designers, and specialists to create user-focused solutions.
  • Worked directly with customers and industry experts, playing a major role in identifying and prioritizing features.
  • Developed XR interactions for advanced molecular visualization and manipulation.
  • Contributed to the robust plugin system, enabling extensibility and customization by users.
  • Implemented 3D recording and playback features to enhance collaboration and presentation.
  • Optimized the platform for performance on resource-constrained devices like Oculus Quest 1.

🤖 Nanome AI Early Access Page

The next generation of Nanome: lightweight, lower friction, and seamlessly integrated with the AI assistant, "Mara."

  • Designed intuitive XR interactions to deliver seamless collaborative experiences.
  • Applied Clean Architecture principles alongside Dependency Injection and adopted CQRS principles to support efficient, data-centric workflows, ensuring modularity and refactorability.
  • Integrated "Mara," Nanome's AI assistant, to provide intelligent insights and enhance productivity.
  • Built a lightweight and efficient architecture, lowering the barrier for adoption and improving usability.
  • Enhanced real-time collaboration features based on user feedback and industry needs.

🔢 Calcflow Meta Store Page Github Repo

An open-source, intuitive VR tool designed to simplify vector calculus concepts through immersive 3D visualizations for students, educators, and engineers.

  • Developed a parametric graphing utility to map 2D points into 3D space, enhancing mathematical visualization.
  • Created interactive vector field visualizations to help users intuitively explore complex concepts.
  • Implemented real-time cross product and vector addition modules to enable interactive learning.
  • Built a double integral grapher to support advanced calculus concepts in an immersive learning environment.